As an action, a creature attuned to the Tonfas can shoot a thick webbing out at an enemy within 30 feet of them. When the coin is turned with the lit candle side up, it produces light as by the "Light" cantrip. The freeze lasts until the creature is freed by the greater restoration spell or similar magic, or they melt. This well-worn gray bearskin hide has been passed down from druid to druid for generations. The weapon falls back into the prime material plane if it is in the border ethereal and ever exceeds 30 feet from you. Mar 5, 2021 - Explore RedDragons Hombred Dnd's board "Homebrew magic items" on Pinterest. You can move through the space of another creature and pass through small holes, narrow openings, and even mere cracks, though you treat liquids as though they were solid surfaces. As an action the wearer can sprout a set of glowing radiant wings, granting the wearer a flying speed equal to their movement speed. Ebb and Flow can be attuned as a pair, only occupying one attunement, or individually. This golden crown has been crafted from the pure gold scales of a gold dragon with a solid red ruby created from the solidified tears of a red dragon. Once this property of the scimitar has been used, it can't be used again until the next dawn. Regenerative: While wielding Valor you regain 1d6 hit points every 10 minutes, assuming you have at least 1 hit point. This black cane is made of gnarled wood and has a silvered raven's skull at its top. These clubs have the finesse property. Padded armor normally imposes disadvantage on Dexterity (Stealth) checks, this armor doesn't. He missed the man's self-satisfied smile as he turned the corner. When the wearer makes an unarmed attack against a creature or object, they can choose to expend a number of charges up to its max to deal an additional 1d6 bludgeoning damage per charge. This beautiful blade, crafted from ancient valerian steel and enchanted with magics long forgotten, has a +3 to attack and damage rolls. When you attack a creature with this weapon and roll a 20 on the attack roll, that target takes an extra 11 (2d10) slashing damage. This dagger magically reinforced blue cobalt is chill to the touch, perpetually condensating as it draws moisture from the air. Once per long rest a creature attuned to Ice can use their action to create a vortex of arctic weather centered on themselves in a 30 ft. radius for 1 minute. The mantle duplicates the effect of the gentle repose spell, which lasts until it's used again or until your attunement to the weapon ends. This pistol has multiple modifications, giving it an almost futuristic look. This majestic weapon has been passed down for generations within the ruling houses of the realm as a sign of power and authority within the kingdom. Arcane Strike. Weapon (darts), rare (requires attunement). The crossbow has 3 charges, and it regains 1d3 expended charges daily at dawn. If they already have the Interception fighting style they may pick a second fighting style. On a hit, for each charge you spend, the target takes an additional 1d12 force damage and is pushed 5 feet away from you. This drive is more pronounced in individuals that lean towards selfish and self-serving personalities and is more subdued and tempered in individuals with altruistic and benevolent personalities, though the compulsion is still present no matter the creatures temperament. Common - Armor. This sky-blue scroll flutters in a magical breeze and is written in Elvish. This time we look at 5e magic items. A creature with legendary actions is unaffected by the scroll. Curse. At 13th level, the Dragonborn breath weapon damage increases from d6's to d8's. The weapon remains in this form until you use a bonus action to transform it back into its cane form or until you drop or sheath it. A creature with legendary actions can't be turned to ash in this way. A +2 longbow, Flux does not shoot actual arrows, instead it shoots arrows of pure energy that deal 1d8 + 1d4 elemental damage based on its affinity. The Bloodwell Vial is one of many magic items in D&D 5e specifically designed to enhance a class's main abilities. Wondrous Items Homebrew Items Items by Source Acquisitions Incorporated Baldur's Gate: Descent into Avernus Candlekeep Mysteries Curse of Strahd Critical Role: Call of the Netherdeep Divine Contention Dungeon Master's Guide Dragonlance: Shadow of the Dragon Queen Eberron: Rising from the Last War Explorer's Guide to Wildemount While wearing this suit of armor a creature has resistance to all damage except psychic, and the mimic takes the same amount of damage. Regeneration. Once you have used this feature, you cannot use it again until you finish a short or long rest. On a successful hit, the new creature takes 1d4+1 bludgeoning damage. Advanced Search. Once one of these effects has been used, Flux enters a drained state, losing its elemental bonus damage and dealing 1d8 piercing damage. Based on Flux's current elemental affinity, one of the following effects occurs. Multiple ounces of Sorcerer's Sand can be used to increase the Save DC or To-Hit of a spell. Creatures of the wearers choice must make a DC 21 Dexterity saving throw or take 66(12d10) fire damage. You gain a +1 bonus to attack and damage rolls made with this magic weapon, which has the finesse property, regardless of which form it's in. You have a +1 bonus to AC while wearing this armor. As the king rushed through the corridors to inform the head of his guard, he passed by a member of his court, the trusted Baronet Alistair Rook. You can drink from the flask as a bonus action and consume one charge. A creature attuned to these bracers can cast Haste once per long rest targeting only themselves and requiring no components. At the start of your next turn, the ravens vanish, and you reappear in the space of one of the ravens (your choice). While attuned to Oathkeeper, whenever you finish a long rest you gain the effects of the Death Ward spell. If the mimic is ever reduced to below half its total hit point maximum it will begin to syphon health from the creature that is wearing it. As an action, you can touch a corpse with the weapon to create a harmless, flaming mantle around it. Secrets of the Vault: Mage Forge Vol. The wearer of these bracers can store a weapon in each stud, at which point an engraving of the weapon appears on the surface of the stud. You have a +1 bonus to attack and damage rolls made with this weapon. At a time determined by your DM, this tenet eventually becomes the following flaw: "I value truth and honesty above all else, I view a lie or broken oath as the most irredeemable character flaw.". Once the process is complete the newly added poison will be replenished at midnight. When the object lands, it transforms into a . The items in this compendium are an assortment of items I have collected or created. Arcane propulsion arm. While attuned to this weapon, attacks made with it deal an additional 1d8 lightning damage. Planar Bane: Valor deals an additional 1d6 damage to creatures not native to the prime material plane. You can add half your proficiency bonus (rounded down) to any Intelligence, Wisdom, or Charisma saving throw you make that doesn't already include your proficiency bonus. This beautiful crimson blade was crafted with it's twin, Widow's Wail, from the smelted remains of Ice. Wondrous Item, rare (requires attunement). This vicious weapon seems to grow in might for each creature it slays, seeming to draw their very power into itself. A creature who is attuned to these bracers gains the multi-attack (2) feature if they do not already have it. If you use an action to speak the command word and throw the statuette to a point on the ground within 60 feet of you, it becomes a portly living hog. The monks of Durheim are renown for their connection to their deeper selves. This armor grants advantage on Stealth(Dexterity) checks made to hide in wooded areas and allows you to hide when lightly obscured in wooded areas. Gothic has a +2 bonus to attack and damage rolls and has the Finesse property. Allies within 10 ft. of the creature attuned to. Nature's Guardian. Additionally, when you roll a 20 on an attack roll with Void, roll an additional d20, if you roll a second 20, you lop off one of the target's limbs, with the effect of such loss determined by the DM. A full list of D&D 5e items. Attempt a Charisma check against the dragon contested by it's own Charisma check, if you succeed the dragon's soul is absorbed by this weapon and it gains an additional 1d6 damage to its activated state, you add the dragons breath weapon damage type as an additional option for the activated state, and you gain resistance to the dragon's breath weapon damage type. Magic Item (Renaissance Pistol), Rare (requires attunement). Arm of Dawn is constructed of a mysterious metal harvested from a fallen star. To increase the Save DC or To-Hit a number of ounces must be used equal to the desired increase times 2, for example; a +1 modifier will take 2 ounces, a +2 modifier will take 4 ounces, a +3 modifier will take 6 ounces, etc. This radius increases to 45 ft. at paladin level 18. As a bonus action, a creature attuned to this dagger can cause the poison contained in the pomel stone to drain and condense across the blade. So thus was Lux born. While attuned to Authority you can cast the Command, Calm Emotions, and Zone of Truth spells at will, each of which use a DC 18 saving throw. General Wikidot.com documentation and help section. While you hold it, you gain a +1 bonus to spell attack rolls. This weapon is cursed, while attuned to it a creature becomes sickly in appearance, as if their life essence were being slowly drained away, however to the attuned creature they feel as hearty and hale as they normally do. Creates attuned to both Ebb and Flow gain both of the individual abilities and additionally gain a swim speed equal to their moment speed, the ability to breath underwater, and attacks made with Ebb and Flow underwater are not made with disadvantage. Creatures that succeed on the saving throw take half damage and are not pushed. Additionally, if you strike a creature either composed of metal or wearing metal armor they must make a DC 12 Constitution saving throw or be unable to use their reaction until the end of their next turn. Your movement doesn't provoke opportunity attacks. This attack is made with a +8 modifier and deals 9 (1d8 + 4) piercing damage. They each deal 1d4 piercing damage plus 1d6 bonus damage of a random type, determined after each hit by rolling a d10 as follows: fire (1), cold (2), lightning (3), acid (4), poison (5), thunder (6), force (7), necrotic (8), or psychic (9). When you make a duel wielding attack, you can add your ability modifier to damage rolls. In its place was a letter, unmarked, sealed with the black symbol of a single feather. Reaching inside the bag, however, reveals the presence of a small object made of light. While attuned to Oathkeeper you gain a +2 bonus to your Charisma score. The flask magically restores one charge per day. This weapon has 7 charges, and regenerates 1d6+1 charges at dawn. You have advantage on Dexterity saving throws. While within 10 feet of each other, the Ranger and the companion gain a +1 to their AC. Personality. On this document readers will find completely original items, homebrew items inspired by artwork, overly complex and completely broken Critical Role style awakened weapons, a surprising lack of Uncommon items, items made years ago that aren't "up to snuff", items made yesterday, items made by other creators that caught my interest (all of these are sourced in their various sections and are open to the public), and items heavily inspired by other creator's items while not being identical. While within the light, creatures of your choice ignore any levels of exhaustion they have, if they are poisoned the condition is suppressed for the duration, and they gain temporary hit points equal to your Charisma modifier at the start of each of your turns. This light is sunlight. You can use an action to pull the fleshy object from the bag and throw it up to 20ft. Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License This long-lost silver glaive once belonged to an elven king. Weapon (+1 longsword), rare (requires attunement). Protective Aura: As an action, you can plant Valor into the ground and spend any remaining charges to create a protective aura within a 60 ft. radius. Creatures that are targeted with a hostile action by the wearer (attack, spell, push, etc) make Charisma Saving Throw with advantage after the action is performed (all following Charisma saving throws by the creature for the Cape of the Mazequine are made at advantage as well), Weapon (longbow), Legendary (requires attunement). Anything put into the pouch other than the darts or your hand is violently ejected. The seed rapidly grows into a mature tree over the course of a week. You can use each card from the shuffled deck as a magic dart. This scimitar and its sheath are bound by a spiritual force that resonates with you when you attune to it. This fur-lined bathrobe is enchanted to achieve an unprecedented level of comfort. Composed of the iron extracted from the blood of a thousand innocent slaves, this weapon was made to strike terror at a mere sight. While holding this shield you gain a +2 bonus to Dexterity saving throws. A creature attuned to these bracers can now call forth or send back a weapon as part of an attack, rather than as a bonus action. Common - Armor. Creatures attuned to Ebb gain a +1 bonus to their AC when they dual wield Ebb and one other weapon. See more ideas about dnd 5e homebrew, dungeons and dragons homebrew, d&d dungeons and dragons. Lux has a +3 bonus to attack and damage rolls and deals radiant damage rather than piercing. Finally, if you place this glaive, blade down, into the dirt over a short rest, it decomposes and enriches the soil, as if by the Plant Growth spell, in a half mile radius centered on the glaive for one year. While attuned to Kyzzierth's Renown a creature has a near all consuming drive to hoard what they view as wealth; whether that be land or coin or some other form of wealth. While you are attuned to this item, you no longer have disadvantage on your ranged weapon attack rolls when attacking at long range. When you reduce a creature to 0 hit points using the scythe, you can choose to reduce it to ash. Notify administrators if there is objectionable content in this page. If it will assuage your fears, view this as a simple transaction of business in which your preparation was matched against my wit, with the only outcome likely in such a scenario having come to pass. It is removable only by you, meaning that you'll always have a . Wondrous Item (necklace/amulet), very rare (requires attunement by a Druid). Creatures that succeed on the saving throw take half damage and are not knocked prone. Each dagger has a bonus to its damage and attack roll modifier equal to one half the attuned creatures proficiency bonus (rounded down). When you do, a large, shadowy sickle blade erupts from the raven's beak and the cane glows with fiery embers. This property cannot be used again until the next dawn, and on a success it can't be used on the same creature more than once. In spite of herself, Holly felt a twinge of guilt every time she managed to take advantage of Oscar's hard work. Unless you're wearing the bathrobe, you cant gain the benefit of a long rest for 1d4 days after your last long rest using the bathrobe. Weapon (Whip), rare (requires attunement). Finally this crown grants it's wearer immunity to disease and stops their aging, granting them agelessness. Weapon (greatclub), very rare (requires attunement). Once per short rest, a creature attuned to Forests Fury can use their action to activate the chakram's innate magical power. This solid white sand is made from the crystallized bones of a powerful Sorcerer and is steeped in magic. You can take an action to give three spins to the clockwork key, making the nutcracker become Medium in size and use the Animated Armor stat block for 1 minute, before going back to its original state and size. This finely crafted spellbook is bound in the leathery hide of an otyugh, and powerful wards have been placed upon it by an archmage to make it indestructible by nonmagical means, including fire. Regardless of its appearance, the sash cant be anything but a one-shouldered robe. Wondrous item, legendary. Additionally, a creature attuned to Venom can speak a command word (requiring no action) to expend a charge and cause the poison contained within the hilt to coat the weapon. This deck of cards can be used as a standard playing card set. Capsaicin High. Personality: The Conqueror King normally speaks with a noble and commanding tone, reminiscent of the ruler he once was. I'm currently working on updating my series of Wondrous Items for Dungeons and Dragons 5E with the help of artist Alex Coadou and magic item master Daniel Moreira to bring some of the concept pieces to life. Similar to a Bag of Holding, the weight of this coat does not change regardless of its contents. Click here to toggle editing of individual sections of the page (if possible). Magic Weapon (scimitar), very rare (requires attunement). Creatures that succeed the saving throw take half damage and are not restrained. You can use your Wild Shape feature up to three times, instead of twice, unless you can already use it more. If a spell requires a saving throw the DC is 18 and if it requires an attack roll if uses a +10 modifier. Additionally, a creature attuned to this amulet can use their action to expend and roll a single hit die to heal a creature within 5 feet that is at 0 HP for the amount rolled plus the attuned creatures Constitution modifier. Wondrous item, rare (requires attunement by a sorcerer). Hairable Ideas includes the Arcane Razor. This wicked looking greataxe counts as a +3 Weapon. The blade of this glaive crackles with potent electrical energy. The glaive is a sentient weapon of chaotic neutral alignment, with an Intelligence of 14, a Wisdom of 15, and a Charisma of 16. Wondrous Item, rare (requires attunement by a sorcerer, warlock, or wizard). Uploaded by burningbright. If the target is made of stone, you deal an additional 2d8 force damage and attack rolls score a critical hit on a roll of 19 or 20. Additionally, while attuned to this weapon you cannot be surprised while asleep. This tome functions similarly to how a wizards spell book funcitons, however this tome is used to record cantrips. Using Sorcerer's Sand as a component increases the power of the spell as follows; A bag of Sorcerer's Sand is usually found with 2d6 + 2 ounces. 100% (3) 100% found this document useful (3 votes) 214 views 50 pages. Weapon (flail), Very Rare (requires attunement). When you roll a 20 to hit, you may make an additional attack. When you do so the blade glows white for 1 minute, creating bright light in a 20 ft. radius and dim light for an additional 20 ft. If there is any mud or slop nearby, the hog will attempt to roll in it and splatter it as it runs amok. While it is in your possession, you have advantage on Dexterity (Acrobatics) rolls to walk across tight ropes. As a result, an Arrow of Slaying is a very situational item. This miraculous one-shouldered robe is made from fine fabrics that have been steeped in powerful magic and fastened with an ornate buckle. Wondrous item, very rare (requires attunement by a creature with an Intelligence of 17 or higher). If a spell requires a saving throw it is a DC 17 save. When you first come into possession of Oathkeeper, it gives you a quest determined by the DM. Dark Room. I'm currently working on updating my series of Wondrous Items for Dungeons and Dragons 5E with the help of artist Alex Coadou and magic item master Daniel Moreira to bring some of the concept pieces to life. A creature can use an action to disarm the bola with a successful DC 15 Intelligence check. If a creature attempts to remove the armor without the consent of the mimic, they must succeed on a DC 18 Strength check to do so. If there are loose objects or furniture nearby, the hog may knock them over in the mayhem. Over the first few days the creatures physical appearance will begin to change; their eyes will yellow and develop slits like a snakes, their skin will begin to grow patches of scales, and their hair will begin to fall out. Personality. This iron circlet has a magical pearl at its center and can hold up to 4 gemstones. Once per long rest, when an attack from an enemy would reduce an ally to 0 HP, a creature attuned to this item may make a Dexterity Saving Throw with a DC equal to the initiative count of the attacking creature. Roll a d8 to determine the card's suit using the table below, or draw from a real deck of cards to determine the suit instead. While other magic items might be more flashy or exciting, the Bloodwell Vial is almost essential to keep a sorcerer viable at later levels. Weapons (Chakram), Artifact (requires attunement by a paladin, both chakcram use only one attunement slot when attuned at the same time). While wearing it, you gain the following benefits: Weapon (glaive), legendary (requires attunement). While the swords are summoned, you can take this special Attack action on each of your turns. Additionally, when an attack misses you or you succeed on a Dexterity saving throw, you can use your reaction to immediately move up to 10 feet without provoking opportunity attacks. Additionally this item seems to have some unknown resonance with creatures native to the Feywild. Once per long rest a spell caster attuned to this tome can chose a number of cantrips equal to half their proficiency modifier (rounded down) and can add those cantrips to their list of available cantrips. Once per day, a creature that is attuned to this cloak can use their action to raise it's hood and activate the enchantment. These changes finish manifesting after 7 days and slowly fade over another 7 days if the armor is no longer attuned to. When you deal damage to a non-undead and non-construct creature with an attack made with this weapon it gains one charge for every 10 points of damage dealt. Contents 1 Wondrous Items 2 Wondrous Items Based on Existing Fiction 3 April Fools Wondrous Items 4 Incomplete Wondrous Items Wondrous Items Aura of Protection: The paladins Aura of Protection increases in radius to 20 feet. Creatures, objects, and structures made of inorganic material take double damage. A broken piece of a blue dragon's horn is set at the weapon's center, releasing tendrils of shimmering electricity from its point. Upon placing it within an average sized drink, the beverage will be lowered to a crisp and refreshing chilly temperature in a matter of minutes. The spectral swords shed bright light in a 10-foot radius and dim light for another 10 feet. This dagger has a +2 bonus to attack and damage rolls. Check out how this page has evolved in the past. 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