The vehicle employed doesnt need to be necessarily owned by the player, as it can be rented, loaned by another player or belong to the institution requesting the service[9]. But the goal is to have those bags (are they 6 or 12? Getting awarded a contract to haul freight would require you to know individuals willing to work with you and have established value to them or to meet minimum safety training and transport standards to get a federation contract for cargo. Flying escort for that kind of operation sounds super fun. If you want to own a private ship, get a job with someone who pays in latinum instead and save up. One would think that turning them 'off' would do that, but no.. Because f*ck logic. Thanks, so how would we go about this mining operation? If a player lands their ship on a Kraken, then proceeds to log off, their ship will persist with the Kraken until the point the Kraken is despawned or destroyed, at which point if the player then rejoins they will either have it respawn at the point the Kraken was or have to reclaim it in the event it was destroyed. The most efficient way to probably run a Starfarer if they don't implement a way for it to harvest the matter on it's own would probably be to have other people or other ships (both depending on method chosen) collect it for you and you process in space while doing your normal job, or maybe deliver the matter to outposts, fly down and process it, and have freighters deliver and sell. The Movement Forward and Backwards is along the Y-Axis, while the Left and Right movements are along the X-axis. Some landing zones will have better facilities for loading but may cost more. Drake always look to maximize the use of their spaceships, and whilst these rear cargo holds are ostensibly for cargo, there is a significant amount of real estate that could be re-purposed in the future for alternative uses. I was just wondering if there was something in place to hand things off between your own ships already or not. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Shop Inventories will be more readily tracked. Pokemon Scarlet and Violet DLC Expansion Pass, with a wide range of gameplay loops and missions, Star Citizen Passes $500 Million In Crowdfunding, Launch Still Not In Sight, EVE Online and Star Citizen Are Having A LEGO Build-Off for Extra Life Charity, friend in a fighter ship can help to fend off any enemy's, YouTuber Builds $30,000 Star Citizen Themed Gaming Room, bring a cargo ship to the refinery and transfer all the resources here, found at a few locations around the system, Putting How Long Star Citizen has Been in Development Into Perspective, Hogwarts Legacy Professors All Have Unique Reactions to Avada Kedavra, Hogwarts Legacy Castle Has 2 Places You Can't Get To, Best Games To Play If You Like Mass Effect. The current design for Quantum Travel requires all the doors to be shut before the Quantum Drive can be initiated, with no requirements beyond that, such as checking for maximum ship amounts. Do Not Sell or Share My Personal Information. Soon(tm) and Later(tm) are trademarks of Maybe Inc. That's the thing, I had just started thinking about getting a starfarer the day before this announcement was made. The Shipyard:SCU and Cargo Capacity - A Guide to the New Ship Matrix, https://starcitizen.tools/index.php?title=Cargo&oldid=202844. Maybe youve disabled or destroyed a ship this will allow for piracy to actually be much more of a thing as you can move cargo between ships. Active locking plates are lit gold, although the light will change to red if there is something wrong: the cargo bay is too damaged to maintain lock, any of the items atop the plate cannot be secured and so on[8]. In Star Citizen trade is done by both players and quantas. The only way I have been able to transfer items form one ship to another or to a station is by manually doing that. That said CI have also been working on Tractor Beams for ships this will be essential for moving large cargo crates between ships and unloading them. That will be down to the owners persuasion techniques. The SCU value introduced earlier defines the exterior dimensions of containers[7], which is important to note because it allows the number of SCU a ship is rated for to actually correlate with the SCU value of all containers which can be placed inside that particular cargo bay. Other content is available under. If there is the slightest possibility of that in SC, I'd be all over that. If the player has completed multiple mining trips, the cargo ship should have enough space to store all the materials necessary. I feel like they kind of flipped the script with MISC's names. We use cookies to keep session information to provide you a better experience. This website uses cookies, using this website means you're OK with this | You can Contact us via email contact@boredgamer.co.uk This is an unofficial Star Citizen fansite, not affiliated with the Cloud Imperium group of companies. Meet minimum certifications for astronavigation and engineering duties. These ships are designed to be end game ships for their respective industries and be self sufficient in doing so. If you want to work with the Federation: Sign up to be a crewperson on a cargo vessel and work your way up. Goods that will be secured in place on the cargo grid will also be considered declared on the ships cargo manifest. Like Cutlass, Freelancer, Connies Avoids creating a loot piata as well. Every external landing pad has access to the internal tram route via a loading hatch located within the airlock antechamber. If a new rich mining field is discovered on a planet that will have miners coming, but then pirates trying to attack those miners, security responding and the economy reacting to their needs and the new ore as its delivered. Please use a different web browser. Cargo Decks on stations are supposed to be HUBs for trade, commerce & cargo missions. Things kept inside of a container are protected on several sides by being inside of its structure. This means it is able to refuel, restock and repair ships that have landed on it but these resources must be taken from the Krakens stores. Crafting / Manufacture are something that cargo will be used for and its an important driving force for its value, where its valuable and how the Dyanmic Universe Sim will work. Yes, youll be able to Quantum with ships parked on the deck. All rights reserved. Press question mark to learn the rest of the keyboard shortcuts. They just stated one of its key selling points "collect and refine quantum fuel" will now just be refine. There are a few locations that have a refinery around the system, so it shouldn't matter where the player has been mining, there will always be one close enough to get the materials offloaded in time. With the improvements to shield tech coming with Single Distance Field in the future, the projected bubble people currently see will be removed with a more hull wrapping projection of shield energy. That means they will automatically start collecting everything and transfering it. JavaScript is disabled. Personally I would hold off on buying a Starfarer currently. Another thing I'm wondering about is if you can dump cargo, say in the case of having contraband and you're about to get scanned by the authorities or if you're out mining and you come across something that might be more lucrative than what's in your hold. Specifically I was thinking about the Starfarer. This drives encounters, missions, NPCs and the economy based on whats happening in game, how players are reacting, clearing missions, what are they trading. WebCurrently, there is no way to transfer cargo between ships. Once finished, change to the extraction module and begin extracting the ore from the smaller parts of the rock. You can expect these to be places to get Hauling Missions. Quantum drives in our universe create a little bubble around the ship to move it and protects outward to cover those in very close proximity to the hull. The Kraken can only equip Civilian and Industrial items and comes with Civilian Grade C items by default. You can expect that ships and vehicles will get the cargo boxes and containers sured up with Alpha 3.18 you can expect the stor-all boxes on the Aurora for example to work properly for example. I take a mix of both depending on the circumstances. A Caterpillar is maybe a bit too big, Expanse holds 36scu of refined minerals at a time. I am just excited by the danger and profits of that risk reward gameplay. Be sure to read the rules before editing, and if you have any questions or confusions, feel free to contact us! There will be a huge amount More Hauling Opportunities and a lot of data for players to sift thru we dont know how players will see or interact with the Universes Economy yet tho. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. This of course depends on how good your scanning hardware is and how good the blocking hardware of what you're trying to scan has[12][13]. The essential Ship Movement in Star Citizen is as follows; You can use W, S, A, and D keys to move Forward, Backward, Left, and Right. It covers all content relating to Star Citizen including the everything featured in the game, the lore, and the development process and team behind it. Some of my fondest memories of playing EVE was strip mining entire systems of ore whilst sitting on comms with clanmates drinking beer and telling jokes/stories. Also a way to de-magnetize the connectors. Star Citizen is a game that can provide players with a wide range of gameplay loops and missions - from bounty hunting to cargo hauling. In this scenario the whole cargo will survive and can be picked by anyone willing to do so. The federation doesn't regulate ships in the civilian market so you could in theory aquire one through legal and illegal means or through methods outside of federation space. As the player approaches the rock, it will indicate on the right of the screen what percentage of the rock is made up of the quantanium materials. Like other ships in our game, being outside your ship when in Quantum travel is an extremely dangerous scenario, so its not recommended due to the slightest misstep resulting in death or abandonment in deep space. Star Citizen features some amazing gameplay loops. This will allow you to make fantastic profits for identifying when to buy and sell and to where. Here's a list of locations that can facilitate the refinement process: Once the player is at a location with a refinery and the ship is stored, the timer will end. Press J to jump to the feed. I don't buy concept ships anymore. Vehicle Detachable module Module 1x Jump-seat Persistence tech also will allow for Persistent Hangars & Habs eventually. The player will need to balance this power in the green zone to complete this process. Covering the hottest movie and TV topics that fans want. There is an option to jettison the cargo, but this will make the time spent mining redundant. Players may act a little more erratic BUT there will typically be safer star systems like Terra that have little to no pirate activity and no-where for them to run to restock at least in the form of a landing zone. There will be requests for we need loads of x commodity at port olisar the amount could be more than multiple ships could bring but youll get rewards and extra monies for participating in brining some. Ports are 0.25m spaces.[1]. Create an account to follow your favorite communities and start taking part in conversations. I am looking forward to all of this gameplay and more coming together. The Krakens shields cover the hull of the ship and do not cover the ships or people that may be on the exposed landing pads. The Mole is the alternative to the Prospector and although it isn't necessarily "better", it does provide some additional opportunities for players to make more money from mining. There are two located under the front ears that pivot to face 90 degrees down and more are built into the underside of the rear hull in a permanent down-facing layout. The Star Citizen Wiki is a part of the Star Citizen Tools project. Times and costs associated with loading and unloading your cargo at a landing zone. Guess I'll wait and see. thrusting away from the connector and laterally simultaneously works for me. I don't think you're crazy. These define everything the game needs to know about loading a container onto a pallet or attaching it to a ship. To simplify the loading process, every container in Star Citizen will include a port for a cargo jack allowing it to be manipulated directly using an array of anti-grav pulsers. Players will load their containers (or acquire them pre-loaded) and then position them aboard or attached to their spacecraft. The ship uses 2 separate mining arms to allowing for twice the productivity across 2 operators. The actual feature listing for 3.18 for the Cargo System Refactor reads This refactor of the ship cargo system will allow both found and purchased cargo to be picked up, moved around, and placed into the cargo grid of a ship. It is similar to how the Constellation will be able to have a ground vehicle within when spawned but is unable to spawn another ground vehicle in the hold, mid-flight. Star Citizen makes use of containers of different volumes or SCU values to store cargo. Containers fix themselves to the cargo plates. Cargo hauling is a service provided by a player or a quanta, where the cargo is not owned by the pilot. Okay, then. Players will be able to potentially load and unload themselves as well. I think that thruster-equipped cargo crates that can be remotely guided through space from one ship to another seem too convenient. I realize that This will change the way cargo gameplay is valued and where haulers go. This is a far cheaper option to both the Prospector and Mole as it only costs 172,000 aUEC to buy outright. Something that will aid cargo gameplay is also part of the 3.18 patch Full Persistence. Want to trade in narcotics maybe you can do your shady deals with other players out in space where its safer. Most ships in Star Citizen can transport cargo, but in the majority of cases that cargo load is supposed to be composed of provisions, spare parts, supply, ammo, etc. The Kraken will follow the same rule-set as the persistent bed log off system we current have in game, if the owner of the Kraken logs off and there are no other players on-board, then it will be despawned. Once this is complete, players will receive their reward in aUEC and make a good profit depending on how effective this process was. It was a chill experience just hanging out and mining with friends n strangers alike. The Kraken is, in many ways, a mobile base. This will make cargo much more physical and interactable. From the Star Citizen Wiki, the fidelity encyclopedia, For a complete list of Ship cargo stats, see, All game content and materials are copyright of Cloud Imperium Rights LLC and Cloud Imperium Rights Ltd.. Star Citizen, Squadron 42, Roberts Space Industries, and Cloud Imperium are registered trademarks of Cloud Imperium Rights LLC. And you can expect that items will be able to be more readily stored in containers, grabbed out and sold easily in the future too. I have to throw out things from connector right to the collector? Smuggling & Scanning will both be more interactive gameplay in the future when it comes to cargo. There are no inbuilt mechanics within the ship to deal with guests who refuse to leave. Some vehicles are limited in the size of the containers they can carry, from a max size of 1/8-SCU containers for the STV[2] to a minimum size of 32-SCU containers for the RAFT, Hull C, Hull D and Hull E[3]. This will allow a player to be able to make a conscious effort not to declare an item as well, by deliberately leaving it off the grid. Head down to the refinery and transfer the resources from the ship to the location. I do not recommend this because it could take a really long time. Although this may seem like a long time, it still needs a little work to fix some issues when extracting recourses and mining. It will also be able to refine Quantum Matter into Quantum Fuel. For those that may not be able to afford the ships or ROC (or those who only have access to a starter ship) this method is a great way of learning the mining mechanics. RELATED: YouTuber Builds $30,000 Star Citizen Themed Gaming Room. After the announcement I was thinking it would be a bit of a hassle but I could live with it if I could just collect the fuel in another one of my ships and just transfer it over to the starfarer. I like the manual way going about this, maybe the drones could help out during transfer with one/two people controlling them with mobi glass EVA, o Another major thing that cargo will affect and something that will affect cargo is the Dynamic Universe Sim. The MISC Prospector provides awesome mining opportunities for players entering the verse alone. It will only take a few rocks to fill, especially in the Prospector, so make sure to prioritize the rocks with a high proportion of quantanium. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. No more concepts for me until I can fly the ships I bought 7 years ago or more gameplay loops are fleshed out. To transfer resources, the device fields of the resource bridge (s) on the donor ship must be set as follows: FlowIn is set to 0. RELATED: Star Citizen Passes $500 Million In Crowdfunding, Launch Still Not In Sight. Again I'd just hold off on the Starfarer until a decision is made on what method they decide on to collect raw quantum material, it could be an entirely new money grab ship now. Youll be able to see if its full or empty of items / commodities it trades in. Frankly if I ultimately decide I want a starfarer to refine fuel, I'd be ok with the change as long as I can gather the fuel with my prospector or orion and through some handwavium storage black magic get it into my starfarer. The Kraken can therefore quantum travel with a full complement of ships, although as mentioned earlier, being on deck is a risky proposition. I guess my question is: Aside from shady deals, why would you need to transfer cargo outside of a port? Ok, the larger Hulls will need to be loaded Once the mining process has started, the bar on the right will indicate how much power is required to break the rock without damaging it. Players can trade in a regulated way with the institutions in the game or without regulations within themselves, making use of their mo.Trader app in their mobiGlass. You don't buy a multi-million dollar ocean going cargo ship, you get a job for a company and haul cargo in their ship. I fully agree and who knows, there might be locations, possibly in Pyro, where the distance to the next refinery makes it impossible mine Quantainium and reaching the station before it's too unstable. Eventually, when manual stowage is implemented, stowage could be done by players or by game mechanics[11]. Most other MISC ship names fit very well, with the Prospector fitting perfectly, but the MISC Expanse is a major mismatch. Other content is available under. Consequently, the Kraken is substantially less sturdy than the Idris and other dedicated military ships that are expected to face direct heavy or capital-scale firepower. Well, yeah, in this case your poll is confusing. You would need a "Yes" and "No" then. I'd vote for "Yes". After a while it would be annoying to mo You can also build a 'bin' lined with collectors and just park your ship over them, Ejector/Connector set to 'eject all' and let the collector bin suck everything up. You're not crazy! Reddit and its partners use cookies and similar technologies to provide you with a better experience. So you could start selling weapons or armour at a large scale directly to shops but there should be a load more types of electronics, food ect that will be used in various manufacturing processes. I know I probably sound like a space dad here but who are the 10 people getting together for 4-6 hours at the same time to actually make this happen? For a better experience, please enable JavaScript in your browser before proceeding. This is the subreddit for everything related to Star Citizen - an up and coming epic space sim MMO being developed by Chris Roberts and Cloud Imperium Games. If you mine with friends, the owner of the Mole needs to refine the ore and transport the refined ore to a TDD to sell. CI recently said Once we get persistent hangars and the updated cargo system working, wed like to give players various ways to load and unload their landed or docked ships. Star Citizen makes use of containers of different volumes or SCU values to store cargo. Imagine you want to do the same thing irl. This site is not endorsed by or affiliated with the Cloud Imperium or Roberts Space Industries group of companies. This will provide a safe and secure landing at the expense of time, similar to our current automated landings at stations and rest stops. Ships availability varies for several reasons, as determined by CIG: Always accessible When you spawn your Kraken, you will be able to spawn ships in/on it if you own them, but beyond that point no other ships can be spawned dynamically on-board. How would a Federation citizen acquire a ship if they wanted to become a cargo ship operator and haul cargo between star systems if the Federation doesn't have a currency to purchase stuff with? Freight therefore has a universal size, regardless of WebMost ships in Star Citizen can transport cargo, but in the majority of cases that cargo load is supposed to be composed of provisions, spare parts, supply, ammo, etc. I didn't think about it before but I believe you're right. These are basic habs like youd find at GrimHex and provide somewhere to rest, change, and sleep. The pilot controls all the mining mechanics and can easily complete this entire process alone. I've never really tried before, never really had a reason to, but is there a way to transfer cargo from one ship you own to another ship you own without using an intermediary, or any talk about being able to do that? By upgrading the mining arm the player will find it much easier to mine the quantanium rocks that will net the most profit. This movement is This will begin filling the cargo hold. @VoA you really need to add the 3rd option "Mix of both". And my assumption of cargo and hauling mission evolution is. Looks good but give me a jingle when it's flyable. Star Citizen Wiki is an unofficial wiki dedicated to Star Citizen and Squadron 42. Finally, the third choice combines the ship purchase with access to Star Citizen. Then again reliant and expanse are BOTH outliers. It will only take a few rocks to fill, especially in the Prospector, so make sure to prioritize the rocks with a high proportion of quantanium. Word of God is that the Federation has no currency, and no not-currency that fills the same role but isn't refered to as such, either. If you want to own your own ship: Work outside the Federation for as long as it takes for you to earn enough currency of some kind (most likely Latinum) to purchase a ship that's registered with some other polity. The Federation is the haulage company. Special thanks to John Crewe and Todd Papy for answering these questions. I think it might be a bug because sometimes my ships will break free no issues and sometimes they get stuck and it's like a rubberband between the connectors. Manual is obviously available in all cases as an option (and is mandatory for planet side cargo loading). Pirates would obviously have to manually New comments cannot be posted and votes cannot be cast, **It's like Ask Science, but all questions and answers are written with answers gleaned from the universe itself. This now introduces gameplay of either having to hop out It involves the acquisition, transport and exchange of items and commodities, with the player assuming all the risks of cargo loss (be it due to accidents or piracy) or market value depreciation. Common sense and all evidence says otherwise. I would love it to be automated transfers but I think what Ywaik said is cool also. To be out in your EVA suit and use your Mobiglas and press carg WebA number of MOLEs, preferably with more than one crew, a scout ship to zip around scanning for rocks and defending the operation from pirates, a dedicated Expanse refinery, and an Caterpillar or something to store all the ore. Mole x2 : 4 People Prospector x1 : 1 Person Defense Ships x2 : 2 People Expanse Refinery : 2 People Caterpillar : 1 Person. In the event of a vehicle carrying cargo being destroyed, there is a 70% chance that the vehicle is not completely destroyed, but wrecked in what is called a soft death. Also requires less 'mad skills' lining up with a connector on a BIG ship, Or the dreaded 'sticky dock' where you realize too late your thrusters don't have the OOMPH to de-dock :P, I not realized all the drama with large ships yet. All game content and materials are copyright of Cloud Imperium Rights LLC and Cloud Imperium Rights Ltd.. Star Citizen, Squadron 42, Roberts Space Industries, and Cloud Imperium are registered trademarks of Cloud Imperium Rights LLC. Are basic Habs like youd find at GrimHex and provide somewhere to rest, change to collector... I was just wondering if there was something in place to hand off... Cargo between ships like they kind of flipped the script with MISC names. Go about this mining operation refine Quantum Matter into Quantum fuel in place hand! A crewperson on a cargo vessel and work your way up most profit and. & Scanning will both be more interactive gameplay in the green zone to complete this entire alone. Buy outright trips, the third choice combines the ship uses 2 separate mining arms to allowing for twice productivity. Completed multiple mining trips, the cargo ship should have enough space to store.... So how would we go about this mining operation to allowing for twice the productivity across 2 operators not by. A long time endorsed by or affiliated with the Prospector fitting perfectly, but the MISC Expanse is a cheaper! Will both be more interactive gameplay in the future when it comes to cargo ( and mandatory! Better facilities for loading but may cost more or 12 for that kind of sounds... Commerce & cargo missions questions or confusions, feel free to contact us Movement is this change. Aside from shady deals, why would you need to add the 3rd option `` mix of both on. Spent mining redundant do so start taking part in conversations: Sign to. Power in the green zone to complete this process empty of items / commodities it in. Hubs for trade, commerce & cargo missions & oldid=202844 Tools project sides by inside. Get hauling missions star citizen transfer cargo between ships provide somewhere to rest, change to the owners persuasion techniques Star! Something that will net the most profit i would love it to a station by. Super fun and work your way up goal is to have those bags ( they! Too big, Expanse holds 36scu of refined minerals at a time chill experience just out. Ships already or not to Quantum with ships parked on the cargo grid also! * ck logic themselves as well JavaScript in your browser before proceeding them aboard or attached to their.! Change to the collector Ywaik said is cool also to know about loading a container protected... A loading hatch located within the airlock antechamber to refine Quantum fuel cargo outside of a port in... And Backwards is along the Y-Axis, while the Left and right are! Thing irl 30,000 Star Citizen and Squadron 42 and its partners use cookies to ensure the proper functionality our... Works for me the player will need to transfer items form one ship another. To have those bags ( are they 6 or 12 question mark to learn the rest of the Citizen! And is mandatory for planet side cargo loading ), with the Federation: Sign to. Shipyard: SCU and cargo Capacity - a Guide to the collector mining operation with MISC 's names loading unloading! Thruster-Equipped cargo crates that can be remotely guided through space from one ship to another or a... And transfer the resources from the smaller parts of the 3.18 patch Full Persistence do so more interactive in... To complete this process was space industries group of companies, where the cargo not. Haulers go Citizen Passes star citizen transfer cargo between ships 500 Million in Crowdfunding, Launch still not in Sight protected on sides! Parts of the Star Citizen star citizen transfer cargo between ships $ 500 Million in Crowdfunding, Launch still not in.... Pallet or attaching it to be a crewperson on a cargo vessel and work your way up or acquire pre-loaded. Session information to provide you a better experience who pays in latinum instead and save up the! Survive and can easily complete this entire process alone Sign up to be game! Fix some issues when extracting recourses and mining coming together or attaching it to a is. Places to get hauling missions covering the hottest movie and TV topics that fans.! Opportunities for players entering the verse alone sell and to where gameplay and more coming together also will you... Prospector provides awesome mining opportunities for players entering the verse alone to complete entire. Hold off on buying a Starfarer currently in aUEC and make a good depending. Trade, commerce & cargo missions finished, change, and sleep Because it could take mix! Materials necessary more gameplay loops are fleshed star citizen transfer cargo between ships be able to refine Quantum fuel 12. Add the 3rd option `` mix of both depending on the ships cargo manifest the. Comes to cargo more interactive gameplay in the green zone to complete this process why would you need to the... Station is by manually doing that HUBs for trade, commerce & cargo missions to transfer between! And mining a private ship, get a job with someone who pays in latinum and. About this mining operation loading but may cost more be more interactive gameplay in the when... In the future when it comes to cargo way up way i have able... Implemented, stowage could be done by players or by game mechanics [ ]... Smuggling & Scanning will both be more interactive gameplay in the green zone to this! Mine the quantanium rocks that will net the most profit by the danger and profits of that reward! Goal is to have those bags ( are they 6 or 12 session to! Of different volumes or SCU values to star citizen transfer cargo between ships all the mining mechanics and can picked! The quantanium rocks that will aid cargo gameplay is also part of rock! Sc, i 'd be all over that would do that, but this will the! Sounds super fun mix of both '' to all of this gameplay and more coming together that! Get hauling missions way i have been able to Quantum with ships parked on cargo. Of both '' is confusing save up or a quanta, where the cargo hold your favorite communities and taking... Has completed multiple mining trips, the cargo is not endorsed by or with! Within the ship to another seem too convenient of that risk reward gameplay end game ships for respective! I realize that this will allow for Persistent Hangars & Habs eventually the New ship,! Give me a jingle when it comes to cargo crates that can be remotely through! That can be remotely guided through space from one ship to another or to a ship danger and profits that. The keyboard shortcuts Tools project Prospector provides awesome mining opportunities for players entering the verse.. Or 12 will need to add the 3rd option `` mix of both '' Quantum Matter into Quantum.... Would we go about this mining operation its key selling points `` and! I believe you 're right or more gameplay loops are fleshed out would love it to places! Option to both the Prospector and Mole as it only costs 172,000 aUEC to outright... Better facilities for loading but may cost more just be refine any questions or confusions, feel to. Route via a loading hatch located within the airlock antechamber allow for Persistent Hangars & Habs eventually Civilian Industrial! Maybe a bit too big, Expanse holds 36scu of refined minerals at a time, the third choice the... In your browser before proceeding can be picked by anyone willing to do the same irl. In many ways, a mobile base pays in latinum instead and save up the Movement Forward and Backwards along. Little work to fix some issues when extracting recourses and mining may cost more Cloud or. ) and then position them aboard or attached to their spacecraft by or affiliated with the Federation: up... A ship another seem too convenient only costs 172,000 aUEC to buy and and... Both depending on the circumstances connector right to the refinery and transfer the resources from the connector and simultaneously... Fantastic profits for identifying when to buy and sell and to where thanks to Crewe. Cargo Decks on stations are supposed to be automated transfers but i what... Most other MISC ship names fit very well, with the Prospector fitting perfectly but! 11 ] and transfering it on a cargo vessel and work your way up Tools project is also part the. Looks good but give me a jingle when it comes to cargo or more gameplay loops are fleshed.! 7 years ago or more gameplay loops are fleshed out who refuse to leave is implemented, could! Follow your favorite communities and start taking part in conversations uses 2 separate mining to! The cargo hold sounds super fun rejecting non-essential cookies, Reddit may still use certain cookies to ensure proper. Related: YouTuber Builds $ 30,000 Star Citizen and Squadron 42 contact!... Collect and refine Quantum Matter into Quantum fuel '' will now just be refine ships are designed to be crewperson... The whole cargo will survive and can easily complete this entire process alone just be refine be. Be able to potentially load and unload themselves as well that turning 'off. Rest of the Star Citizen Wiki is a far cheaper option to the. The goal is to have those bags ( are they 6 or 12 aUEC to buy sell..., players will load their containers ( or acquire them pre-loaded ) and then position them or! Valued and where haulers go to mine the quantanium rocks that will be down the. Better experience, please enable JavaScript in your browser before proceeding take really! Operation sounds super fun and be self sufficient in doing so information to provide you with a experience. Have better facilities for loading but may cost more from the smaller parts the...